Hello, I'm Saad
Senior Technical Animator (Gameplay) at
Lighthouse Games, UK
I am a Senior Technical Animator specializing in gameplay animation systems and pipeline systems. With experience spanning AAA productions at Microsoft Studio Rare and Ubisoft to shipped indie games, I focus on crafting seamless, responsive movement mechanics and robust runtime animation graphs
Senior Technical Animator | Lighthouse Games, UK (2024-Present)
Architecting runtime gameplay animation systems, state machines, and pipeline tooling for an unannounced AAA title.
Senior Technical Animator | Rare, UK (Microsoft Studio) (Aug 2021 – 2024)
Everwild: Built scalable animation graphs, dynamic player/creature interactions, and runtime movement mechanics.
Technical Animator (Level 3) | Ubisoft (Jul 2020 – Aug 2021)
Prince of Persia: SoT Remake: Led combat animation implementation, IK layering, blend graphs, and motion capture direction.
Technical Animator (Gameplay) | Ubisoft (Nov 2018 – Jul 2020)
Prince of Persia: SoT Remake: Engineered traversal state machine architectures and optimized runtime assets in Anvil-Next.
Trainee | Ubisoft (Apr 2018 – Nov 2018)
Debugged animation systems, tested internal tools, and resolved pipeline bottlenecks across multiple productions.
Freelance Game Developer | Self-Employed (Jun 2017 – Nov 2018)
Shipped 2+ indie titles and 20+ mobile projects, handling end-to-end animation pipelines, Unity Mecanim logic, and C# scripting.